Conquest: The Last Argument Of Kings

Conquest: The Last Argument of Kings is a rank-and-flank tabletop wargame set in the dark and brutal world of Eä. Designed by Para Bellum Games, it combines large-scale tactical battles with a rich hobby experience – from assembling and painting detailed miniatures to commanding disciplined formations across the battlefield.

Unlike skirmish games that focus on individual heroes, Conquest puts you in the role of a battlefield commander. You lead regiments, coordinate maneuvers, manage reserves, and position units with precision. Victory is achieved not through luck alone but through timing, planning, and control of the battlefield.

What Makes Conquest Unique?

Rank & Formation Gameplay
Units move as blocks of infantry or cavalry, emphasizing positioning, flanking, and coordinated advances.

Dynamic Reinforcement System
Instead of deploying everything at once, units arrive in waves based on command structure, forcing players to plan ahead and adapt.

Strategic Depth
Facing, movement arcs, and terrain positioning play a critical role in determining the outcome of engagements.

Living World & Lore
The world of Eä is grim, mythic, and filled with tragic histories and clashing civilizations – from disciplined human legions to twisted horrors and ancient beings.

Hobby & Craftsmanship
Highly detailed plastic miniatures invite creative painting, conversion, and basing, making the hobby aspect as rewarding as gameplay.

Pros & Cons

  • Deep Tactical Gameplay
    • Movement trays, flanking bonuses, and reinforcement timing reward thoughtful strategy rather than simple dice luck.
  • Balanced and Active Development
    • The ruleset is actively maintained, with regular updates and strong community engagement.
  • Accessible Model Range
    • Plastic kits are modular, detailed, and often more affordable compared to other large-scale wargames.
  • Engaging Community
    • Events and tournaments across Europe continue to grow, making it easy to find opponents and hobby inspiration.
  • Dual Game Modes
    • The Last Argument of Kings (mass battle)
    • First Blood (skirmish-scale, same models)
    • This allows flexibility in play style and game length.
  • Learning Curve
    • The reinforcement system and movement mechanics can feel unfamiliar at first, especially for players coming from skirmish games.
  • Time Investment
    • Large battles take time to build, paint, and play — though smaller games are possible.
  • Terrain & Space Needs
    • Rank-and-flank games require a decent table size and terrain setup.
  • Community Size Varies by Region
    • While growing, local player bases can differ depending on where you live.

Official Resources

If you want to dive deeper into the world of Conquest: The Last Argument of Kings, the official Para Bellum channels offer everything from rules and lore to events and community support.

These official resources are the best place to stay up to date, learn the rules, and become part of the growing Conquest community.