Hello lovely people and welcome to my Battle reports covering the “Supremacy over Ea” event!
For a quick overview about the tournament and our trip, click [here].
I played Weaver Courts of course and went with the Spring list I tested before. I will cover my thoughts about the list and Weavers at the end of the reports. Since tournaments are always a bit stressful, I did not do a lot of photos – sorry peeps!
My List
| === The Last Argument of Kings === TheMothmanProphecies [1995/2000]Weaver Courts == Warlord Rhun Sidhe [115]: Bond of Falcons * Kern Skirmishers 3 [120]: * Morrowen 6 [295]: == Mhor Sidhe [140]: Rapid Blossoming, Chitinous Metamorphosis * Will-O-Wisps 3 [100]: * Crann Guardians 5 [300]: * Will-O-Wisps 3 [100]: * Sciathan Riders 3 [150]: == Seanchas Sidhe [105]: Seed of Spring, Court of Summer * Ciannir Riders 3 [150]: * Ciannir Riders 3 [150]: * Sciathan Riders 3 [150]: * Kern Skirmishers 3 [120]: |
Game 1 against DieHeart with Old Dominion in Divide and Conquer!
This will be an interesting game for sure. I never played against the new Fallen Divinity, so I am curious how she does.
Opponents List:
=== The Last Argument of Kings ===
Reborn [2000/2000]
The Old Dominion
== Warlord Fallen Divinity [330]: Eternal Discipline
* Kanephors 5 [330]:
* Kanephors 3 [200]:
== Hierodeacon [90]:
* Cultists 3 [90]:
* Hashashin 3 [140]:
== Hierodeacon [100]: Devoted to Hazlia
* Cultists 3 [90]:
* Buccephaloi 3 [220]:
== Mounted Strategos [110]: Armor of the Living Saint
* Centaur Prodromoi 3 [150]:
* Centaur Prodromoi 3 [150]:
Round 1
We start in summer!
I get both Whisps and the Kern with Rhun Sidhe.
He gets his Fallen Divinity, Cultists with a Deacon and the Hashashin. The later ones push up on my right hand flank like crazy. I really do like this unit – why aren’t they played more?

Round 2
I bring Morrowen, Crann and the second unit of Kern. He gets the other cultists, small Kanephors and a unit of Prodromoi.
So I brought the Crann on the far left flank and decided to push here, supported by the other unit of Kerns.
He pushes aggressively on the right flank with Hashashin marching through the midfield and Prodromoi reinforcing onto his objective zone. This was absolutely fine for me – my Moths will deal with the flank easily I think.
In the center I push my Whisps aggressively and also put my Kern into range of the Divinity and do some damage to her.I know she will be Tier 2 soon, but I want to at least threaten her.

Round 3
He gets his Kanephors and the cows, leaving one unit of Prodromoi with the hero off the table.
I get two units of moths, leaving two off the table for the next turn!
So on my left flank, I move up the Crann to threaten the Kanephors and the cultists. He goes for a march charge with Kanephors into my screening Whisps, doing little damage with Impacts. Then he brings the Buccephaloi behind them, to reinforce this side a bit more.
I do some damage to the Kanephors between clashing with the Whisps and shooting with the small Kern Skirmisher unit. Also, I bring in a unit of bombing moths to protect my archers.
In the center the Divinity moves backwards to not get shot to death by the Kern, which move up a bit and do some more damage to the Goddess.
He puts his big Kanephor unit also in the center to help the Divinity.
On the right flank, he really early punishes his Prodromoi forward. He is not quite in range to move onto my objective, but soon will be. With my last activation, I bring in some Ciannir Riders and thanks to my reinforcement line and move 8, I scoot them into the flank of the Prodromoi. Long story short, two of them die in the process.

Round 4
And spring has finaly come!
We both get our last units onto the table – life is good!
On the left flank the Kanephor kill the Whisps but then get killed by shooting and magic in return. Also they lost some wounds to the Whisps’ lethal demise.
My left bombing moths march charge into the cultists on the left flank to golf them in place, slowly kill them and finally score the far left zone.
In the center one of my first activations is to double march the wisp in front of the Divinity, which is Tier 3 by now. He goes for a risky move, charging the long cultist unit into the flank of the whisps. He hoped that he could kill the Whisps to free up the Divinity. But he fails horribly and the Divinitx has to finish the job. I then march charge the Morrowen into the cultists flank, because I don’t want to kill them right now. I then put the other bombing moths coming from reserve in front of my archers, to protect them from the Fallen Divinity.
To counter this, he goes for a march charge with the cows into the moths and succeeds, but does very little damage to them with his impacts.
My Crann do take the offer, reform and charge into the cows flank, doing some good damage with impacts thanks to the new (and very welcomed!) Brittle special rule.
While my opponent invested his first activations on the left flank, I invested them on the right flank. Ciannir go first, Move, shoot the last prodromoi to death and move again into the flank of the Hashashin. Which activate, reform and charge the moths to catch them. But I bring in my last Ciannir unit, move them up 10 inches and shoot into the flank of the Hashahin, killing at least one stand. He brings in his second Prodromoi with character to desperately hold the flank.

Round 5+
Sadly no more photos, since the game got intense and I simply forgot to take some.
I think we play two more rounds, but at this point the game is already over. His first activation is the Fallen Divinity, which charges the Morrowen and does some Damage. But thanks to Parry a lot of damage is contained and I used my Supremacy to still be in Spring and heal back 9 wounds.
His second Activation are the cows, who obliterate the moths in their front, but then get killed by overwhelming firepower and Crann smashing their rotten bodies.
My first activations are on the right flank. First unit of moths kill off the remaining Hashahin. The second unit of moths – now freed up – moves in front of the Prosromoi, shoots them in the face and moves over their heads onto the objective and within one inch of the prodromoi, so he cannot reform them and charge me. He could march charge the other unit of Ciannir which are on my objective, but thanks to the forest he would not get any impacts AND I positioned them in a way that he would not be on my zone.
Trapped between two Ciannir units, the Prodromoi soon find their inevitable end.
We fight a bit in the middle and the Fallen Divinity only manages to kill the Morrowen with the help of the Kanephors, which charged the round after I killed the cultists.
Sadly for the Fallen Divinity, she faces all my shooting, magic and a big block of Crann, which kill her over the course of two turns (she was hurt a bit before due to Lethal Demise and some random shooting).
And that’s the game! The end result was 53 to 10 for me!
Thanks to my opponent for a really good and chill game – it was very fun and we had a blast playing Conquest!